sometimes you have to sacrifice your kid to get a 1000 more kids
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sometimes you have to sacrifice your kid to get a 1000 more kids
waddafuck,,, lil guys..,. wow
Beautiful and cool as always! Your friend did an absolutely fantastic job on the sound, would love to know how it was done!
cute game, tho i found a glitch. whenever you grab a coin, you can dash out of the text prompt and keep the coin hovering above you, making it so you can collect the same coin multiple times.
That was very fun! Cool blend of rougelike and strategy!
Main complaint would be that whenever you hug a wall, you stick to it too much, making sliding down it super slow. Maybe make it so you only stick to it while pushing in the direction of the wall? And whenever you kick off a wall, you cant dive back towards it, not even while holding the direction to the wall. Being able to do so would make wall climbing have a faster rhythm to it. Speaking of wall kicking, holding a direction while performing the kick doesn't really affect the angle or the arc of the jump, but could be something interesting to try? Making the jump go further or higher by pushing away or closer to the wall.
Being able to config controls would be nice too. Otherwise, this is a very pleasant game! Would love to see its progress in the future.
I heard a very similar complaint from a close friend of mine who said the wall sliding felt a bit slow so I'll definitely address it in the full game, as for the angle of the wall-kick you can kind of... if you wall-kick while keeping your movement neutral you do a weak wall kick, but when moving opposite of the wall you travel further. Also if you wanna wall-kick off the same wall you can double jump from a wall kick to regain air control so that you can move back towards the wall or even dive into it. I talked about this movement option in one of my youtube videos about the game but I guess I didn't really specify it in the game, so apologies.
As for the controls, in the full game you'll be able to rebind controls along with play with a controller. I don't play that many PC games even tho I develop them so the key layout for this game is what felt comfortable for me! A good handful of people complained about it but this will be addressed in the full game.
Thanks for the critique of the movement, your feedback will make this game an even better experience than it is now! Hope you're excited for the future of this game! <3
a remix of caramelldansen and a geiger counter playing in the distance
one hell of a fighter! doesnt know shit about first aid tho...
wizmo the wizmastic wizard! or kissmastic kissard?
She/Her
somewhere in the pacific
Joined on 5/25/17