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salad-wear

7 Game Reviews

1 w/ Responses

cute game, tho i found a glitch. whenever you grab a coin, you can dash out of the text prompt and keep the coin hovering above you, making it so you can collect the same coin multiple times.

That was very fun! Cool blend of rougelike and strategy!

Main complaint would be that whenever you hug a wall, you stick to it too much, making sliding down it super slow. Maybe make it so you only stick to it while pushing in the direction of the wall? And whenever you kick off a wall, you cant dive back towards it, not even while holding the direction to the wall. Being able to do so would make wall climbing have a faster rhythm to it. Speaking of wall kicking, holding a direction while performing the kick doesn't really affect the angle or the arc of the jump, but could be something interesting to try? Making the jump go further or higher by pushing away or closer to the wall.
Being able to config controls would be nice too. Otherwise, this is a very pleasant game! Would love to see its progress in the future.

LeviRamirez responds:

I heard a very similar complaint from a close friend of mine who said the wall sliding felt a bit slow so I'll definitely address it in the full game, as for the angle of the wall-kick you can kind of... if you wall-kick while keeping your movement neutral you do a weak wall kick, but when moving opposite of the wall you travel further. Also if you wanna wall-kick off the same wall you can double jump from a wall kick to regain air control so that you can move back towards the wall or even dive into it. I talked about this movement option in one of my youtube videos about the game but I guess I didn't really specify it in the game, so apologies.

As for the controls, in the full game you'll be able to rebind controls along with play with a controller. I don't play that many PC games even tho I develop them so the key layout for this game is what felt comfortable for me! A good handful of people complained about it but this will be addressed in the full game.

Thanks for the critique of the movement, your feedback will make this game an even better experience than it is now! Hope you're excited for the future of this game! <3

Really Nice! Tho it made me think that everything on screen was slowly moving to the right, optical illusion style.

Real Good! Had a problem where the bomb bots would end up spiraling outside of the games border making that invasion bit unwinnable tho.

Great game! Even messing with the spinning mechanic is fun to do!

Visualy speaking, I love where it is going.
Controling the player becomes frustraiting. It gets very hard to control your movement while in the air, jumping starts being a problem where you cant really tell how far you'll go, specially while on focus mode. It gives a feeling of floatiness, where you lose maneuverability.
Sometimes it feels like the game doesn't register when I press jump, making walljumping feel like chance.
The player tends to blend into the background too much. the ambience in general is pretty dark, making it kind of hard to see all the elements. It doesn't help to differentiate the different kinds of blocks, making the regular and the disappearing ones look similar.
Minor complaint, it feels like the DEAD screen lasts a bit too long, long enough that it becomes annoying.
I guess the major complaints are bad movement and visibility.
I do want to repeat, I really like how it looks. Neon colors, glitchy looking, pixelly, it's really good aesthetically. Soundtrack is quite fitting, enjoyable (I like the little pop-up showing what track is playing, nice touch).
It's a great proof of concept, a lot of nice ideas, that need a lot of work.
I do wish to see a more polished version in the future, it could be a genuinly enjoyable experience.

She/Her

somewhere in the pacific

Joined on 5/25/17

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